Originally Posted by USEMEFORFREE View Post
Based on ariesJ peeker gui i modified the eta chest so it calculates the eta of the last chest with desired items and pause delay is changed on that, so the actual pause delay in the gui is useless and should be set to 0

What Has Changed:
Instead of pausing the relogger indefinitely and requiring manual intervention when a desired chest target is identified:
1. Target Identification: The evaluate_filters_and_relog function now tracks all matches in the upcoming chests instead of breaking on the first target.
2. Last Possible Target Selection: It selects the last target chest (the one with the longest duration/highest index/ETA) in the chronologically sorted chest queue.
3. Dynamic Pause Calculation: It automatically translates that target's ETA into seconds and adds a safety padding of 120 seconds (to guarantee the game has fully advanced, finished the battle, and collected the reward).
4. Auto-Relaunch Trigger: It triggers the GUI's start_paused_countdown with this dynamic delay. The countdown displays the target name and the remaining seconds. When the countdown reaches 0, the game is automatically killed and relaunched to hunt for the next target stage.
5. QoL Override: The "Item Collected Relog Now" button remains fully active during this automatic countdown. If you happen to be watching the game and want to skip the remaining automatic cooldown immediately, you can still click it.

って書いてある