src/video_core/renderer_opengl/gl_rasterizer.cpp
267// MathUtil::Clamp(surfaces_rect.bottom + viewport_rect_unscaled.GetHeight() * res_scale, // top
268 MathUtil::Clamp(surfaces_rect.bottom - viewport_rect_unscaled.GetHeight() * res_scale, // top

ここ変えたらdq11の表示直ったわ