SD2より引用

SEIZE: Give the “Seize” order to a selected group of units and they will automatically try to capture the targeted location, engaging any enemy near their objective. Having dealt with their threats, the selected units will automatically switch to the “Hold Position” stance.

HOLD POSITION: Give the “Hold Position” order to a selected group of units and they will defend their current position to the best of their abilities, using the surrounding environment and available cover. They will relocate depending on the tactical situation, for instance, move around to face an enemy flanking attack.

FIRE AT WILL: The “Fire at Will” order gives a selected group of units the freedom to target and engage any spotted enemy within their range of fire.
COUNTER BATTERY: Give the “Counter Battery” to a selected group of artillery units, and on their own initiative will fire at enemy artillery pieces - but strictly in a counter-battery role. This means that your artillery units, mortars and howitzers will only target known or detected enemy artillery positions. No more idle time for your howitzers and mortar crews!

DEFENSIVE FIRE:The “Defensive Fire” is the second Smart Order focused on helping you manage your artillery forces better. This command gives your artillery the freedom to fire at any target spotted close to the designated position. A great way to support your offensive operations